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12 minutes video game
12 minutes video game











12 minutes video game
  1. #12 minutes video game how to
  2. #12 minutes video game series

The small cast of characters don’t talk to each other like real people would, lending a stilted awkwardness to every conversation that not even the A-list Hollywood cast (of Daisy Ridley, James McAvoy and Willem Dafoe) can save.

12 minutes video game

Yet at other times, what’s expected of you is obtuse or at worse, perverse. There’s a rigour to this process, and when you catch the clues cleverly suggested by the game’s feedback to failure, you feel like a detective cracking the case, even if that’s not really the role you’re being asked to play. You’re choosing different dialogue options, trying to combine the various items you can pick up, and experimenting with how and when you interact with objects in the environment. On each run through the loop, you’re able to experiment despite the strict 12-minute time limit.

#12 minutes video game series

From this moment, each subsequent playthrough of the looping narrative seeks only to escalate the drama, attempting to catch you off-guard with a series of confounding reveals.ĭivorced from the specific details, piecing together the narrative puzzle occasionally works well. Part-way through the 12-minute run-time, the eerie mundanities of married life are thoroughly upended by an intruder. As a home in which its husband and wife inhabitants have supposedly lived for some time, it doesn’t quite convince – it’s too empty, too impersonal, something feels off. Viewed only from above, the familiar household environment is neither dense with items of interest nor especially remarkable. Where Heavy Rain players guided that cast of characters to slowly brush their teeth or take a shower, here you’ll find yourself looking in the fridge, setting the table for a meal, and asking your wife what book she’s reading. The laughter quickly subsides, however, when you begin to realise that the developer likely broke the fourth wall to honour a hero rather than lightly mock itself.Īs with its undoubted inspiration, Twelve Minutes chooses to explore human drama at an intimate scale. But the knowing reference to Quantic Dream’s 2010 PlayStation 3 exclusive, Heavy Rain – a whodunnit thriller oft-ridiculed for its implausible structure and comical literary pretensions – is grotesquely on-the-nose, a rare funny moment in a game that takes itself all too seriously. It's up to the player alone to find the secret to breaking the loop cycle.Obviously, he doesn’t literally wink at the camera – even Twelve Minutes is not quite that heavy-handed. Explore the various rooms, the characters, dishes, and furniture and combine them with one another or with other characters to see what happens.

#12 minutes video game how to

While the game itself will not give any direction as to how to move forward, players can expect a wide range of interactable objects within the apartment. However, he soon awakens and finds himself back in his apartment, twelve minutes earlier.ĭuring his interview, Antonio mentions that the game will function similarly to an old-style point-and-click game, just more polished. Hoping to enjoy a romantic evening with his wife after work, his life is suddenly thrown into chaos when a police detective barges in, accuses his wife of murder, and beats the husband to death.

12 minutes video game

RELATED: The Ascent Gets Impressive New Trailer During Eventįor those unfamiliar with the project, 12 Minutes is described as a real-time, top-down, interactive thriller about a husband desperately trying to escape a time loop.













12 minutes video game